Articles with "player" as a keyword



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A q-player impartial avoidance game for generating finite groups

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Published in 2018 at "International Journal of Game Theory"

DOI: 10.1007/s00182-018-0624-z

Abstract: We study a q-player variation of the impartial avoidance game introduced by Anderson and Harary, where q is a prime. The game is played by the q players taking turns selecting previously-unselected elements of a… read more here.

Keywords: game; impartial avoidance; player; player impartial ... See more keywords
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Weakly differentially monotonic solutions for cooperative games

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Published in 2019 at "International Journal of Game Theory"

DOI: 10.1007/s00182-019-00669-1

Abstract: The principle of differential monotonicity for cooperative games states that the differential of two players’ payoffs weakly increases whenever the differential of these players’ marginal contributions to coalitions containing neither of them weakly increases. Together… read more here.

Keywords: two players; player; marginal contributions; cooperative games ... See more keywords
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Self-recognition in teams

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Published in 2019 at "International Journal of Game Theory"

DOI: 10.1007/s00182-019-00683-3

Abstract: This paper studies an idea we call “(null) self-recognition,” which occurs when a player who was certain that they were a particular type privately discovers that they are in fact some other type. To address… read more here.

Keywords: reassessment; player; recognition teams; recognition ... See more keywords
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The value of a draw

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Published in 2018 at "Economic Theory"

DOI: 10.1007/s00199-018-1140-x

Abstract: We model a match as a recursive zero-sum game with three possible outcomes: Player 1 wins, player 2 wins, or there is a draw. We focus on matches whose point games also have three possible… read more here.

Keywords: point; value draw; player;
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All-pay auctions with ties

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Published in 2019 at "Economic Theory"

DOI: 10.1007/s00199-019-01195-7

Abstract: We study the two-player, complete information all-pay auction in which a tie ensues if neither player outbids the other by more than a given amount. In the event of a tie, each player receives an… read more here.

Keywords: tie; auctions ties; pay auctions; player ... See more keywords
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Logarithmic Query Complexity for Approximate Nash Computation in Large Games

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Published in 2018 at "Theory of Computing Systems"

DOI: 10.1007/s00224-018-9851-8

Abstract: We investigate the problem of equilibrium computation for “large” n-player games. Large games have a Lipschitz-type property that no single player’s utility is greatly affected by any other individual player’s actions. In this paper, we… read more here.

Keywords: large games; logarithmic query; player; query complexity ... See more keywords
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A time-inconsistent Dynkin game: from intra-personal to inter-personal equilibria

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Published in 2022 at "Finance and Stochastics"

DOI: 10.1007/s00780-021-00468-1

Abstract: This paper studies a nonzero-sum Dynkin game in discrete time under non-exponential discounting. For both players, there are two levels of game-theoretic reasoning intertwined. First, each player looks for an intra-personal equilibrium among her current… read more here.

Keywords: time; game; intra personal; equilibrium ... See more keywords
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Iterative ADP learning algorithms for discrete-time multi-player games

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Published in 2017 at "Artificial Intelligence Review"

DOI: 10.1007/s10462-017-9603-1

Abstract: Adaptive dynamic programming (ADP) is an important branch of reinforcement learning to solve various optimal control issues. Most practical nonlinear systems are controlled by more than one controller. Each controller is a player, and to… read more here.

Keywords: multi player; player; zero sum; player games ... See more keywords
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Improved Shapley Values Based on Players’ Least Square Contributions and Their Applications in the Collaborative Profit Sharing of the Rural E-commerce

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Published in 2021 at "Group Decision and Negotiation"

DOI: 10.1007/s10726-021-09741-2

Abstract: In this paper, we introduce several improved Shapley values for cooperative transferable utility (TU) games depending on the players’ least square contributions instead of their marginal contributions. This work is mainly enlightened by the Shapley… read more here.

Keywords: improved shapley; least square; square contributions; player ... See more keywords
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Ability to Discriminate Online Poker Tilt Episodes: A New Way to Prevent Excessive Gambling?

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Published in 2019 at "Journal of Gambling Studies"

DOI: 10.1007/s10899-019-09903-7

Abstract: Tilt is a very common term in online poker players’ vocabulary, it describes a state where the player is no longer able to make rational decisions because they are overwhelmed by strong emotions. This study… read more here.

Keywords: online poker; player; excessive gambling; tilt episodes ... See more keywords
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Information in Tullock contests

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Published in 2018 at "Theory and Decision"

DOI: 10.1007/s11238-018-9682-8

Abstract: In Tullock contests in which the common value of the prize is uncertain and the elasticity of the marginal cost of effort is increasing (decreasing), the effect of changes of players’ information on the equilibrium… read more here.

Keywords: information; tullock contests; player; expected effort ... See more keywords