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Published in 2021 at "Frontiers in Psychology"
DOI: 10.3389/fpsyg.2021.701965
Abstract: In playing videogames, players often create avatars as extensions of agency into those spaces, where the player-avatar relationship (PAR) both shapes gameplay and is the product of gameplay experiences. Avatars are generally understood as singular…
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Keywords:
assembly required;
mental models;
avatar;
player mental ... See more keywords