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Published in 2019 at "European Journal of Cultural Studies"
DOI: 10.1177/1367549418790454
Abstract: In contemporary ‘post-secular society’, videogames like Assassin’s Creed, BioShock Infinite or World of Warcraft are suffused with religious elements. Departing from a critique on studies perceiving such in-game representations as discriminatory forms of religious Othering,…
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Keywords:
playing religion;
role playing;
non religious;
playing role ... See more keywords