Articles with "playing serious" as a keyword



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Recognizing Emotional States With Wearables While Playing a Serious Game

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Published in 2021 at "IEEE Transactions on Instrumentation and Measurement"

DOI: 10.1109/tim.2021.3059467

Abstract: In this study, we propose the use of electroencephalography (EEG), electrooculography (EOG), and kinematic motion data captured through wearable sensors to classify emotional states, while individuals are playing a serious computer game (Whack-a-Mole). Twenty-one participants… read more here.

Keywords: playing serious; kinematic motion; emotional states; motion data ... See more keywords