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1
Published in 2021 at "Inquiry"
DOI: 10.1080/0020174x.2021.1968946
Abstract: When we watch movies, or are tricked by a trompe-l'oeil painting, we seem to be visually representing possible worlds; often non-actual possible worlds. This suggests that we really can visually re...
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Keywords:
possible worlds;
worlds theory;
visual experience;
theory visual ... See more keywords
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2
Published in 2023 at "Semiotica"
DOI: 10.1515/sem-2019-0037
Abstract: Abstract With the development of technology, video games have become more and more realistic and indistinguishable from the real world. In this regard, this article takes a semiotic approach to create a better understanding of…
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Keywords:
possible worlds;
development possible;
video game;
world ... See more keywords