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Published in 2025 at "Interactive Learning Environments"
DOI: 10.1080/10494820.2025.2479163
Abstract: ABSTRACT Our research endeavors to revolutionize learning experience for students by harnessing marker-based augmented reality (AR) technology. Through this innovative approach, traditional flashcards are transformed into dynamic 3D representations, fostering an interactive and immersive learning…
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Keywords:
interactive augmented;
reality;
application using;
augmented reality ... See more keywords
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Published in 2025 at "IEEE Access"
DOI: 10.1109/access.2025.3578769
Abstract: This study investigates the pedagogical effectiveness of three instructional formats for teaching block-based programming: an immersive virtual reality (VR) environment, a tactile board game (BG), and a traditional digital manual. Two interactive prototypes (VR and…
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Keywords:
virtual reality;
board game;
reality application;
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Published in 2020 at "Applied Sciences"
DOI: 10.3390/app10020600
Abstract: Augmented reality (AR) improves how we acquire, understand, and display information without distracting us from the real world. These technologies can be used in different applications and industri ...
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Keywords:
mobile augmented;
augmented reality;
based mobile;
iot based ... See more keywords
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Published in 2020 at "Education 3-13"
DOI: 10.34293/education.v9i1.3393
Abstract: The purpose of the study is to determine the effect of augmented reality applications on the learning of engineering students in their professional courses. The objective of the study is to ensure that augmented reality…
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Keywords:
augmented reality;
study;
reality application;
education ... See more keywords