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Published in 2019 at "Journal of Applied Developmental Psychology"
DOI: 10.1016/j.appdev.2019.101052
Abstract: Abstract We compared the effects of different immersive technologies on four- to six-year-olds' inhibitory control skills, social compliance (i.e., walking upon request), and sharing (i.e., physical stickers) with a children's media character (Grover from Sesame…
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Keywords:
control;
reality effect;
social compliance;
virtual reality ... See more keywords