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Published in 2021 at "Disability and rehabilitation"
DOI: 10.1080/09638288.2021.1972351
Abstract: PURPOSE The present study explored participants' experiences with and perceptions of using fully immersive head-mounted virtual reality (VR) gaming as rehabilitation after stroke. METHODS Four men and three women (median age 64 years) with chronic stroke…
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Keywords:
game;
rehabilitation stroke;
virtual reality;
reality gaming ... See more keywords
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Published in 2022 at "International Journal of Environmental Research and Public Health"
DOI: 10.3390/ijerph19159571
Abstract: The present study investigates the effects of peripheral spatial cues and optically distorting augmentations over eccentric vision mechanisms in normally sighted participants with simulated scotoma. Five different augmentations were tested inside a virtual reality (VR)-gaming…
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Keywords:
assistance;
spatial cues;
optical distortions;
reality gaming ... See more keywords
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Published in 2023 at "International Journal of Environmental Research and Public Health"
DOI: 10.3390/ijerph20021548
Abstract: The purpose of the study was to compare methods for estimating energy expenditure (EE) and physical activity (PA) intensity during a 30 min session of active virtual reality (VR) gaming. Eight individuals (age = 25.4…
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Keywords:
active virtual;
physical activity;
energy expenditure;
expenditure physical ... See more keywords