Articles with "rendering based" as a keyword



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Glint Rendering based on a Multiple‐Scattering Patch BRDF

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Published in 2019 at "Computer Graphics Forum"

DOI: 10.1111/cgf.13767

Abstract: Rendering materials such as metallic paints, scratched metals and rough plastics requires glint integrators that can capture all micro‐specular highlights falling into a pixel footprint, faithfully replicating surface appearance. Specular normal maps can be used… read more here.

Keywords: glint; scattering patch; glint rendering; multiple scattering ... See more keywords
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Inverse-Rendering-Based Analysis of the Fine Illumination Effects in Salvator Mundi

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Published in 2020 at "Leonardo"

DOI: 10.1162/leon_a_01923

Abstract: The painting Salvator Mundi is attributed to Leonardo da Vinci and depicts Jesus holding a transparent orb. The authors study the optical accuracy of the fine illumination effects in this painting using inverse rendering. Their… read more here.

Keywords: fine illumination; illumination effects; rendering based; inverse rendering ... See more keywords