Articles with "scattering patch" as a keyword



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Glint Rendering based on a Multiple‐Scattering Patch BRDF

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Published in 2019 at "Computer Graphics Forum"

DOI: 10.1111/cgf.13767

Abstract: Rendering materials such as metallic paints, scratched metals and rough plastics requires glint integrators that can capture all micro‐specular highlights falling into a pixel footprint, faithfully replicating surface appearance. Specular normal maps can be used… read more here.

Keywords: glint; scattering patch; glint rendering; multiple scattering ... See more keywords