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Published in 2021 at "Educational Technology Research and Development"
DOI: 10.1007/s11423-021-10044-1
Abstract: Cross-cultural learning projects were carried out in learning environments created using Web 1.0 or Web 2.0 technologies in previous related studies. However, such environments have a limited ability to provide learners with immersive learning experiences…
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Keywords:
cultural learning;
sense presence;
cross cultural;
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Published in 2018 at "Journal on Multimodal User Interfaces"
DOI: 10.1007/s12193-018-0289-8
Abstract: The way doctors deliver bad news has a significant impact on the therapeutic process. In order to facilitate doctor’s training, we have developed an embodied conversational agent simulating a patient to train doctors to break…
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Keywords:
sense presence;
impact;
environment;
bad news ... See more keywords
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Published in 2021 at "Journal of Destination Marketing and Management"
DOI: 10.1016/j.jdmm.2021.100640
Abstract: Abstract There is a trend for destination marketers to create a 360-degree virtual video to promote their tourist spots. This study examines how the response factors to a 360-degree virtual tour develop a sense of…
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Keywords:
360 degree;
image;
sense presence;
destination ... See more keywords
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Published in 2021 at "Ergonomics"
DOI: 10.1080/00140139.2021.1941279
Abstract: Some lines of evidence have shown that sensory input, especially related to vestibular and somatosensory stimulation, may reduce the symptoms related to simulator sickness and increase the sense of presence in VR. The present study…
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Keywords:
stimulation;
sense presence;
sense;
simulator sickness ... See more keywords
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Published in 2022 at "Dimensions of Critical Care Nursing"
DOI: 10.1097/dcc.0000000000000538
Abstract: There is no concept analysis in the literature about “sense of presence” in immersive virtual reality environment in the context of nursing clinical education. The purpose of this article is to explore the meaning and…
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Keywords:
reality environment;
virtual reality;
sense presence;
immersive virtual ... See more keywords
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Published in 2019 at "IEEE Access"
DOI: 10.1109/access.2019.2920443
Abstract: With the development of immersive media technologies, omnidirectional video service has been popularized at an accelerated speed due to the sense of presence it offered. Accurately measuring the user’s subjective sense of presence on virtual…
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Keywords:
presence omnidirectional;
presence;
method;
omnidirectional videos ... See more keywords
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Published in 2022 at "IEEE Access"
DOI: 10.1109/access.2022.3153320
Abstract: In virtual reality (VR), there is consumer demand for underwater world experiences. To address this demand, previous studies have presented coldness to enhance the sense of presence in virtual underwater experiences. We considered that we…
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Keywords:
virtual underwater;
method;
temperature;
sense ... See more keywords
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Published in 2020 at "Frontiers in Psychology"
DOI: 10.3389/fpsyg.2020.01743
Abstract: Virtual reality (VR) offers novel ways to develop skills and learning. This technology can be used to enhance the way we educate and train professionals by possibly being more effective, cost-efficient, and reducing training-related risks.…
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Keywords:
virtual reality;
sense presence;
performance;
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Published in 2022 at "Frontiers in Psychology"
DOI: 10.3389/fpsyg.2022.957037
Abstract: Sense of presence and extraneous cognitive load (ECL) are the two psychological effects widely employed to explain the cognitive outcomes caused by high-immersive media (e. g., virtual reality). This study identified the concepts of both…
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Keywords:
extraneous cognitive;
sense presence;
cognitive load;
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Published in 2020 at "Frontiers in Psychiatry"
DOI: 10.3389/fpsyt.2020.00669
Abstract: Virtual reality (VR) offers children with autism spectrum disorder (ASD) an inexpensive and motivating medium to learn and practice skills in a personalized, controlled, and safe setting; however, outcomes of VR interventions can vary widely.…
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Keywords:
sense presence;
pilot study;
presence;