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Published in 2018 at "Surgical Endoscopy"
DOI: 10.1007/s00464-018-6036-0
Abstract: BackgroundResidents find it hard to commit to structural laparoscopic skills training. Serious gaming has been proposed as a solution on the premise that it is effective and more motivating than traditional simulation. We establish construct…
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Keywords:
control group;
simulator;
group;
serious game ... See more keywords
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Published in 2019 at "Energy and Buildings"
DOI: 10.1016/j.enbuild.2019.05.009
Abstract: Abstract The paper has a focus on energy consumption habits, trends and intervention strategies in residential buildings, mainly through the serious game approach with a combination of direct consumer feedback through smart metering. More than…
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Keywords:
consumption;
residential buildings;
energy;
serious game ... See more keywords
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Published in 2018 at "Annals of Physical and Rehabilitation Medicine"
DOI: 10.1016/j.rehab.2018.05.1125
Abstract: Introduction/Background Patients with dysexecutive syndrome present cognitive, emotional and behavioural consequences. They are also unable to recognize their disorders, which limits their implication in rehabilitation. Improvements are observed but the transfer in daily-life is very…
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Keywords:
rehabilitation;
touch table;
implication medical;
serious game ... See more keywords
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Published in 2017 at "Resuscitation"
DOI: 10.1016/j.resuscitation.2017.04.038
Abstract: INTRODUCTION Relive is a serious game focusing on increasing kids and young adults' awareness on CPR. We evaluated the use of Relive on schoolchildren. METHODS A longitudinal, prospective study was carried out in two high…
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Keywords:
phase;
cpr;
rate;
serious game ... See more keywords
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Published in 2022 at "Journal of Visual Communication in Medicine"
DOI: 10.1080/17453054.2021.2021798
Abstract: Abstract Serious games can be suitable tools for educational support in different areas of knowledge, such as Medicine. These applications, combined with technologies like mixed and augmented reality, provide a differentiated user experience that can…
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Keywords:
game support;
haematology;
game;
serious game ... See more keywords
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Published in 2023 at "Applied neuropsychology. Adult"
DOI: 10.1080/23279095.2023.2183361
Abstract: BrainTagger (demo version: researcher-demo.braintagger.com) is a suite of Target Acquisition Games for Measurement and Evaluation (TAG-ME). Here we introduce TAG-ME Again, a serious game modeled after the well-established N-Back task, to assess working memory ability…
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Keywords:
tag serious;
working memory;
back task;
task ... See more keywords
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Published in 2017 at "Games for health journal"
DOI: 10.1089/g4h.2017.0071
Abstract: OBJECTIVE Risk taking, such as heavy alcohol use, is commonplace among adolescents. Nevertheless, prolonged alcohol use at this age can lead to severe health problems. The goal of this study was to develop and evaluate…
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Keywords:
behavioral control;
game;
game training;
control ... See more keywords
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Published in 2018 at "Games for health journal"
DOI: 10.1089/g4h.2017.0183
Abstract: OBJECTIVE Depression is common in cancer patients. We investigated the effects of playing a serious game in breast cancer patients with mild to moderate depression using functional neuroimaging. MATERIALS AND METHODS Thirty-five participants were randomly…
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Keywords:
game;
group;
breast cancer;
serious game ... See more keywords
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Published in 2019 at "Games for health journal"
DOI: 10.1089/g4h.2018.0073
Abstract: Objective: To describe the development and evaluation of a nurse-patient interactive serious game in improving nurses' self-efficacy and performances in teaching the correct inhaler technique. Materials and Methods: The technology, pedagogy, and content knowledge (TPACK)…
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Keywords:
group;
game;
inhaler technique;
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Published in 2020 at "IEEE Access"
DOI: 10.1109/access.2020.3043840
Abstract: Mobile serious games are very important tools for self-learning, training, and edutainment. They can be used to improve the children’s learning skills to grasp new concepts rapidly in an enjoyable manner. Fun, motivation, and engagement…
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Keywords:
diabetic children;
designing mobile;
mobile serious;
serious game ... See more keywords
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Published in 2021 at "IEEE Access"
DOI: 10.1109/access.2021.3049690
Abstract: Teaching programming to pre-university students has attracted a great deal of attention in the last years. The benefits of teaching programming before University have been investigated by taking several approaches to improve the students’ learning…
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Keywords:
test;
serious game;
school students;
high school ... See more keywords