Articles with "serious games" as a keyword



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Serious games in future skills development: A systematic review of the design approaches

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Published in 2022 at "Computer Applications in Engineering Education"

DOI: 10.1002/cae.22557

Abstract: Serious games offer a magnificent potential for developing future skills along with the 21st‐century learning ecosystem. A close nexus between the design and effectiveness of serious games is still argued. In this regard, the current… read more here.

Keywords: serious games; design approaches; development; design ... See more keywords
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A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes

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Published in 2017 at "Multimedia Tools and Applications"

DOI: 10.1007/s11042-017-4467-6

Abstract: Although serious games are proven to serve as educational tools in many educational domains, there is a lack of reliable, automated and repeatable methodologies that measure their effectiveness: what do players know after playing serious… read more here.

Keywords: serious games; methodology; game; learning outcomes ... See more keywords
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A review of immersive virtual reality serious games to enhance learning and training

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Published in 2019 at "Multimedia Tools and Applications"

DOI: 10.1007/s11042-019-08348-9

Abstract: The merger of game-based approaches and Virtual Reality (VR) environments that can enhance learning and training methodologies have a very promising future, reinforced by the widespread market-availability of affordable software and hardware tools for VR-environments.… read more here.

Keywords: serious games; learning training; review immersive; enhance learning ... See more keywords
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Decoupling assessment and serious games to support guided exploratory learning in smart education

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Published in 2018 at "Journal of Ambient Intelligence and Humanized Computing"

DOI: 10.1007/s12652-016-0436-6

Abstract: This research proposes an enhanced approach of decoupling assessment and serious games to support fire evacuation training in smart education. The proposed assessment approach employs an evidence-based dynamic assessment and feedback to guide players through… read more here.

Keywords: decoupling assessment; serious games; guided exploratory; assessment serious ... See more keywords
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Gaming for Earth: Serious games and gamification to engage consumers in pro-environmental behaviours for energy efficiency

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Published in 2017 at "Energy research and social science"

DOI: 10.1016/j.erss.2017.05.001

Abstract: Abstract Serious games and gamification to engage consumers in pro-environmental behaviours for energy efficiency are in their infancy. To date, despite growing interest and some initial attempts, their potential to engage consumers in energy efficiency… read more here.

Keywords: serious games; games gamification; energy; pro environmental ... See more keywords
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Performance analysis of Leap motion controller for finger rehabilitation using serious games in two lighting environments

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Published in 2020 at "Measurement"

DOI: 10.1016/j.measurement.2020.107677

Abstract: Abstract Serious games have been implemented to assist people in their rehabilitation processes to recover mobility of a body part. Leap motion controller (LMC) is a sensor, which provides 3D-coordinates of the elbow, wrist and… read more here.

Keywords: serious games; motion controller; two lighting; leap motion ... See more keywords
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Effectiveness of serious games in nurse education: A systematic review.

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Published in 2021 at "Nurse education today"

DOI: 10.1016/j.nedt.2021.105178

Abstract: OBJECTIVES To systematically summarize research employing serious games in nurse education, to examine their effectiveness, to provide recommendations and implementation strategies, and to suggest future directions for the development and application of serious games in… read more here.

Keywords: serious games; nurse education; systematic review; games nurse ... See more keywords
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Serious games in learning factories: perpetuating knowledge in learning loops by game-based learning

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Published in 2020 at "Procedia Manufacturing"

DOI: 10.1016/j.promfg.2020.04.104

Abstract: Abstract The usage of gamification in the contexts of commerce, consumption, innovation or eLearning in schools and universities has been extensively researched. However, the potentials of serious games to transfer and perpetuate knowledge and action… read more here.

Keywords: factories perpetuating; serious games; game; knowledge ... See more keywords
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Serious games may improve physician heuristics in trauma triage

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Published in 2018 at "Proceedings of the National Academy of Sciences of the United States of America"

DOI: 10.1073/pnas.1805450115

Abstract: Significance Americans can expect to experience at least one meaningful diagnostic medical error in their lifetime. One plausible source of those errors is physicians’ reliance on heuristics that are generally useful but can fail in… read more here.

Keywords: serious games; game; games may; trauma triage ... See more keywords
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Serious games for upper limb rehabilitation: a systematic review

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Published in 2018 at "Disability and Rehabilitation: Assistive Technology"

DOI: 10.1080/17483107.2017.1290702

Abstract: Abstract The aim of this research is to carry out a systematic review of the use of technological gaming platforms with serious games in the upper limb rehabilitation of patients with neuromotor disorders. Through a… read more here.

Keywords: serious games; systematic review; review; rehabilitation ... See more keywords
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Longitudinal analysis of sustained performance on gamified cognitive assessment tasks.

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Published in 2022 at "Applied neuropsychology. Adult"

DOI: 10.1080/23279095.2022.2039931

Abstract: Serious games aim to provide cognitive assessments that are more enjoyable and easier to self-administer, potentially leading to more frequent assessments. We carried out two studies examining the relationship between game-playing enjoyment, game difficulty, and… read more here.

Keywords: serious games; second study; cognitive assessment; longitudinal analysis ... See more keywords