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Published in 2022 at "Symmetry"
DOI: 10.3390/sym14061193
Abstract: In this study, interface designs of a VR 3D-simulated Rubik’s Cube game were developed and evaluated. A 2 × 2 × 2 mixed-design ANOVA was executed, with age (younger adult/older adult), interface (arrow/intuitive), and task…
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Keywords:
rubik cube;
task;
interface;
simulated rubik ... See more keywords