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1 Slash 100%: gamification of mathematics with hybrid QR-based card game

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Published in 2020 at "Indonesian Journal of Electrical Engineering and Computer Science"

DOI: 10.11591/ijeecs.v20.i3.pp1453-1459

Abstract: Mathematics is vital in our life and society. However, gamification of mathematics is rare for topics such as fractions and decimals. This paper presents the development of an educational mathematics game called one slash one… read more here.

Keywords: game; gamification mathematics; mathematics; card game ... See more keywords