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Published in 2025 at "Technology, Knowledge and Learning"
DOI: 10.1007/s10758-025-09822-0
Abstract: In this study, we investigated whether intercultural communication can be learned as effectively through desktop-based social virtual reality (social VR) as it can through online study, and if social VR improves the motivation to gain…
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Keywords:
learning intercultural;
virtual reality;
social virtual;
communication ... See more keywords
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Published in 2022 at "Computers in Human Behavior"
DOI: 10.1016/j.chb.2021.107036
Abstract: The 2020 COVID-19 pandemic has not only impacted the physical health of individuals but the fear and anxiety of contracting the disease has also contributed to psychological distress among people. The current research identifies a…
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Keywords:
virtual world;
world;
psychological resilience;
social virtual ... See more keywords
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Published in 2021 at "Computers in Human Behavior"
DOI: 10.1016/j.chb.2021.107047
Abstract: Social virtual reality (VR) platforms are an emergent phenomenon, with growing numbers of users utilizing them to connect with others while experiencing feelings of presence (“being there”). This article examines the associations between feelings of…
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Keywords:
reality platforms;
presence;
psychological benefits;
virtual reality ... See more keywords
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Published in 2022 at "IEEE Transactions on Visualization and Computer Graphics"
DOI: 10.1109/tvcg.2022.3203092
Abstract: Creating social Virtual Environments (VEs) is an ongoing challenge. Traces of prior human interactions, or traces of use, are used in Physical Environments (PEs) to create more meaningful relationships with the PE and the people…
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Keywords:
virtual environments;
framework exploration;
social presence;
environments framework ... See more keywords
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Published in 2022 at "Proceedings of the ACM on Human-Computer Interaction"
DOI: 10.1145/3512932
Abstract: Harassment has long been considered a severe social issue and a culturally contextualized construct. More recently, understanding and mitigating emerging harassment in social Virtual Reality (VR) has become a growing research area in HCI and…
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Keywords:
emerging harassment;
harassment social;
harassment;
mitigating emerging ... See more keywords
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Published in 2024 at "Proceedings of the ACM on Human-Computer Interaction"
DOI: 10.1145/3652867
Abstract: Social Virtual Reality (VR), where people meet in virtual spaces via 3D avatars, is used by children and adults alike. Children experience new forms of harassment in social VR where it is often inaccessible to…
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Keywords:
parent adults;
virtual reality;
children use;
non parent ... See more keywords
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Published in 2025 at "Journal of Material Culture"
DOI: 10.1177/13591835251377583
Abstract: Through an ethnography in VRChat, a platform of social virtual reality (SVR), this article seeks to offer a nuanced understanding of the crafting of the self in a unique digital environment. We look at the…
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Keywords:
crafting self;
reality;
otter avatars;
becoming otter ... See more keywords