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Published in 2022 at "Computer Graphics Forum"
DOI: 10.1111/cgf.14474
Abstract: Commonly used image‐space layouts of shading points, such as used in deferred shading, are strictly view‐dependent, which restricts efficient caching and temporal amortization. In contrast, texture‐space layouts can represent shading on all surface points and…
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Keywords:
texture space;
space;
texture;
unit ... See more keywords
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0
Published in 2025 at "Computer Graphics Forum"
DOI: 10.1111/cgf.70010
Abstract: Texture‐space shading (TSS) methods decouple shading and rasterization, allowing shading to be performed at a different framerate and spatial resolution than rasterization. TSS has many potential applications, including streaming shading across networks, and reducing rendering…
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Keywords:
texture space;
space shading;
real time;
texture ... See more keywords