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Published in 2022 at "Computer Graphics Forum"
DOI: 10.1111/cgf.14474
Abstract: Commonly used image‐space layouts of shading points, such as used in deferred shading, are strictly view‐dependent, which restricts efficient caching and temporal amortization. In contrast, texture‐space layouts can represent shading on all surface points and…
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Keywords:
texture space;
space;
texture;
unit ... See more keywords