Articles with "starcraft" as a keyword



Grandmaster level in StarCraft II using multi-agent reinforcement learning

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Published in 2019 at "Nature"

DOI: 10.1038/s41586-019-1724-z

Abstract: Many real-world applications require artificial agents to compete and coordinate with other agents in complex environments. As a stepping stone to this goal, the domain of StarCraft has emerged as an important challenge for artificial… read more here.

Keywords: reinforcement learning; multi agent; agent reinforcement; grandmaster level ... See more keywords

Integration of Causal Models and Deep Neural Networks for Recommendation Systems in Dynamic Environments: A Case Study in StarCraft II

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Published in 2025 at "Applied Sciences"

DOI: 10.3390/app15084263

Abstract: In the context of real-time strategy video games like StarCraft II, strategic decision-making is a complex challenge that requires adaptability and precision. This research creates a mixed recommendation system that uses causal models and deep… read more here.

Keywords: causal models; starcraft; deep neural; recommendation ... See more keywords