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Published in 2017 at "Frontiers in Psychology"
DOI: 10.3389/fpsyg.2017.01385
Abstract: This paper presents the results from the application of a serious game called Stigma-Stop among a group of high school students with the aim of reducing the stigma toward mental illnesses. The video game features…
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Keywords:
game;
stigma toward;
stigma stop;
serious game ... See more keywords