Sign Up to like & get
recommendations!
1
Published in 2022 at "American Journal of Health Promotion"
DOI: 10.1177/08901171221108274
Abstract: Purpose Compare computer-based virtual reality (CBVR) and voice-over PowerPoint (PP) grocery store tours (GST) on adult nutrition literacy (NL) and healthful food purchasing self-efficacy (HFPSE). Design Participants (n = 68) recruited from University worksite wellness…
read more here.
Keywords:
grocery store;
self efficacy;
powerpoint grocery;
cbvr ... See more keywords