Articles with "tracking virtual" as a keyword



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Smooth head tracking for virtual reality applications

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Published in 2017 at "Signal, Image and Video Processing"

DOI: 10.1007/s11760-016-0984-4

Abstract: In this work, we propose a new head-tracking solution for human–machine real-time interaction with virtual 3D environments. This solution leverages RGBD data to compute virtual camera pose according to the movements of the user’s head.… read more here.

Keywords: head; reality applications; tracking virtual; virtual reality ... See more keywords
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Multi-Kinects fusion for full-body tracking in virtual reality-aided assembly simulation

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Published in 2022 at "International Journal of Distributed Sensor Networks"

DOI: 10.1177/15501329221097591

Abstract: Skeleton tracking based on multiple Kinects data fusion has been proved to have better accuracy and robustness than single Kinect. However, previous works did not consider the inconsistency of tracking accuracy in the tracking field… read more here.

Keywords: tracking virtual; body tracking; simulation; full body ... See more keywords