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Published in 2019 at "International Journal of Game Theory"
DOI: 10.1007/s00182-018-0634-x
Abstract: Repeated two-player zero-sum games of finite automata are studied. The players are charged a penalty proportional to the size of their automata to limit the complexity of strategies they can use. The notion of bounded…
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Keywords:
zero sum;
repeated two;
two player;
equilibrium ... See more keywords
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Published in 2025 at "Dynamic Games and Applications"
DOI: 10.1007/s13235-025-00625-7
Abstract: Real populations are seldom found at the Nash equilibrium strategy. The present work focuses on how population size can be a relevant evolutionary force diverting the population from its expected Nash equilibrium. We introduce the…
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Keywords:
two player;
insuperable strategies;
player reducible;
strategies two ... See more keywords
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Published in 2018 at "Economics Letters"
DOI: 10.1016/j.econlet.2018.05.010
Abstract: The symmetric two-player Hirshleifer contest admits a unique equilibrium. The equilibrium support is finite and includes the zero expenditure level. We also establish a lower bound for the cardinality of the support and an upper…
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Keywords:
symmetric two;
player hirshleifer;
hirshleifer contest;
two player ... See more keywords
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Published in 2022 at "IEEE Access"
DOI: 10.1109/access.2023.3235922
Abstract: Imitation is simple behavior which uses successful actions of others in order to deal with one’s own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of…
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Keywords:
symmetric games;
unexploitable games;
two player;
situations imitation ... See more keywords
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Published in 2023 at "IEEE Robotics and Automation Letters"
DOI: 10.1109/lra.2023.3261750
Abstract: This letter presents an adaptive optimal control strategy for developing assist-as-needed robotic rehabilitation. The primary goal is to encourage patient participation and increase the effectiveness of training sessions by minimizing robot intervention while following a…
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Keywords:
two player;
control;
assist needed;
robotic rehabilitation ... See more keywords
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Published in 2019 at "IEEE Transactions on Automatic Control"
DOI: 10.1109/tac.2018.2885644
Abstract: This paper studies two-player zero-sum repeated Bayesian games in which every player has a private type that is unknown to the other player, and the initial probability of the type of every player is publicly…
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Keywords:
strategy;
player;
player zero;
security ... See more keywords
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Published in 2022 at "IEEE Transactions on Automatic Control"
DOI: 10.1109/tac.2022.3159453
Abstract: We consider the problem of two-player zero-sum games. This problem is formulated as a min-max Markov game in the literature. The solution of this game, which is the min-max payoff, starting from a given state…
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Keywords:
minimax learning;
zero sum;
player zero;
generalized minimax ... See more keywords
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Published in 2022 at "IEEE Transactions on Systems, Man, and Cybernetics: Systems"
DOI: 10.1109/tsmc.2022.3147255
Abstract: Mechanical systems with (possibly fast) time-varying but bounded uncertainty are considered. The exact value of the boundary is unknown. All the designer can get is that the boundary values are in a (known) fuzzy set.…
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Keywords:
two player;
control;
design;
robust control ... See more keywords
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Published in 2024 at "Mathematics"
DOI: 10.3390/math12243976
Abstract: In this paper, a two-player nonzero-sum stochastic differential game problem is studied with both players using switching controls. A verification theorem associated with a set of variational inequalities is established as a sufficient criterion for…
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Keywords:
sum stochastic;
two player;
player nonzero;
stochastic differential ... See more keywords
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Published in 2025 at "Symmetry"
DOI: 10.3390/sym17020250
Abstract: Self-play methods have achieved remarkable success in two-player zero-sum games, attaining superhuman performance in many complex game domains. Parallelizing learners is a feasible approach to handle complex games. However, parallelizing learners often leads to the…
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Keywords:
zero sum;
two player;
player zero;
self play ... See more keywords