Articles with "use videogames" as a keyword



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Students’ perceptions about the use the videogames in secondary education

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Published in 2020 at "Education and Information Technologies"

DOI: 10.1007/s10639-020-10122-6

Abstract: Working with videogames in class is becoming a normal reality which truly depends on the vision that the teacher possesses about it. But what do receptive students really think about the education mediated by videogames?… read more here.

Keywords: students perceptions; use videogames; videogames secondary; education ... See more keywords