Articles with "video game" as a keyword



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The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players

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Published in 2018 at "Aggressive Behavior"

DOI: 10.1002/ab.21735

Abstract: Violent video game playing has been linked to a wide range of negative outcomes, especially in adolescents. In the present research, we focused on a potential determinant of adolescents' willingness to play violent video games:… read more here.

Keywords: video; game; video game; exclusion ... See more keywords
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The contagious impact of playing violent video games on aggression: Longitudinal evidence

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Published in 2019 at "Aggressive Behavior"

DOI: 10.1002/ab.21857

Abstract: Abstract Meta‐analyses have shown that violent video game play increases aggression in the player. The present research suggests that violent video game play also affects individuals with whom the player is connected. A longitudinal study… read more here.

Keywords: video; video game; game play; aggression ... See more keywords
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Why do habitual violent video game players believe in the cathartic effects of violent video games? A misinterpretation of mood improvement as a reduction in aggressive feelings.

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Published in 2021 at "Aggressive behavior"

DOI: 10.1002/ab.22005

Abstract: Previous research found that violent video game play leads to increased aggression, but many people (mainly habitual violent video game players) still believe that playing violent games releases aggressive feelings and in turn reduces aggressive… read more here.

Keywords: video; video game; mood; violent video ... See more keywords
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Real‐time strategy video game experience and structural connectivity – A diffusion tensor imaging study

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Published in 2018 at "Human Brain Mapping"

DOI: 10.1002/hbm.24208

Abstract: Experienced video game players exhibit superior performance in visuospatial cognition when compared to non‐players. However, very little is known about the relation between video game experience and structural brain plasticity. To address this issue, a… read more here.

Keywords: game; video game; experience structural; time ... See more keywords
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Seven‐year‐olds' references to internal states when playing with toy figures and a video game

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Published in 2021 at "Infant and Child Development"

DOI: 10.1002/icd.2223

Abstract: Abstract References to internal states (e.g., thoughts, feelings, and desires) indicate children's appreciation of people's inner worlds. Many children spend time playing video games; however, the nature of children's speech when doing so has received… read more here.

Keywords: toy figures; playing toy; video game; internal states ... See more keywords
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Real-time monitoring prefrontal activities during online video game playing by functional near-infrared spectroscopy.

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Published in 2018 at "Journal of biophotonics"

DOI: 10.1002/jbio.201700308

Abstract: A growing body of literature has suggested that video game playing can induce functional and structural plasticity of the brain. The underlying mechanisms, however, remain poorly understood. In this study, functional near-infrared spectroscopy (fNIRS) was… read more here.

Keywords: game; video game; functional near; time ... See more keywords
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Not scene learning, but attentional processing is superior in team sport athletes and action video game players

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Published in 2018 at "Psychological Research"

DOI: 10.1007/s00426-018-1105-5

Abstract: We tested if high-level athletes or action video game players have superior context learning skills. Incidental context learning was tested in a spatial contextual cueing paradigm. We found comparable contextual cueing of visual search in… read more here.

Keywords: video game; action video; game players;
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In-Game Play Behaviours during an Applied Video Game for Anxiety Prevention Predict Successful Intervention Outcomes

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Published in 2018 at "Journal of Psychopathology and Behavioral Assessment"

DOI: 10.1007/s10862-018-9684-4

Abstract: Anxiety disorder is the most prevalent and frequently diagnosed disorder in youth, and associated with serious negative health outcomes. Our most effective prevention programs, however, have several limitations. These limitations can be addressed using game-based… read more here.

Keywords: game; intervention outcomes; video game; anxiety ... See more keywords
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A video game-based investigation of power stress moderators in children

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Published in 2019 at "Motivation and Emotion"

DOI: 10.1007/s11031-019-09790-w

Abstract: In this paper, we examine the relationship between the implicit power motive (nPow) and power stress in primary school children under the additional consideration of moderating effects of the implicit affiliation–intimacy motive (nAff–Int), activity inhibition… read more here.

Keywords: power; naff int; power stress; video game ... See more keywords
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A Stress-Coping Model of Problem Online Video Game Use

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Published in 2018 at "International Journal of Mental Health and Addiction"

DOI: 10.1007/s11469-018-9887-7

Abstract: It is argued that problem video game use (PVGU) has similarities with behavioral addictions such as problem gambling. Unlike other addictions, the predictors of online PVGU have not been studied extensively. We applied a stress-coping… read more here.

Keywords: game; stress coping; video game; coping model ... See more keywords
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Operationalizing resilient healthcare concepts through a serious video game for clinicians.

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Published in 2020 at "Applied ergonomics"

DOI: 10.1016/j.apergo.2020.103112

Abstract: Resilient healthcare emphasises the importance of adaptive capacity in quality healthcare. This theory has had extensive theoretical development, but comparatively limited translation for clinicians in practice. This study is the first to present resilient healthcare… read more here.

Keywords: game; video game; serious video; resilient healthcare ... See more keywords