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Published in 2019 at "Aggressive behavior"
DOI: 10.1002/ab.21873
Abstract: Online video games are social spaces for players from around the world. They use this space to form communities, relationships, and identities. However, gaming communities are not always welcoming, and some are even perceived as…
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Keywords:
sexual harassment;
video games;
harassment;
online video ... See more keywords
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Published in 2017 at "European Eating Disorders Review"
DOI: 10.1002/erv.2514
Abstract: OBJECTIVE AND METHOD A systematic literature search was conducted to assess the chances and limitations of video games to combat and prevent childhood obesity. This search included studies with video or computer games targeting nutrition,…
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Keywords:
chances limitations;
limitations video;
childhood obesity;
obesity ... See more keywords
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Published in 2019 at "Education and Information Technologies"
DOI: 10.1007/s10639-019-09930-2
Abstract: This paper describes the findings of a phenomenological research study to uncover possible skills that boys learn through peer supported activities using Commercial Off-The-Shelf (COTS) video games. By drawing on a cultural-historical activity theory (CHAT)…
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Keywords:
twenty first;
learning video;
first century;
cots video ... See more keywords
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Published in 2020 at "Ethics and Information Technology"
DOI: 10.1007/s10676-020-09557-9
Abstract: Video game players sometimes give voice to an “intuition” that violently harming nonhuman animals in video games is particularly ethically troubling. However, the moral issue of violence against nonhuman animals in video games has received…
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Keywords:
violence;
digital animal;
animals video;
violence animals ... See more keywords
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Published in 2021 at "Journal of Clinical Monitoring and Computing"
DOI: 10.1007/s10877-021-00796-9
Abstract: In recent years, several studies have demonstrated that the experience derived from video games improves interventions that require technical skills. Airway management is crucial to anesthesiologists, requiring technical and non-technical skills. We evaluated the benefits…
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Keywords:
group;
video stylet;
tracheal intubation;
video games ... See more keywords
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Published in 2017 at "Journal of Science Education and Technology"
DOI: 10.1007/s10956-017-9701-5
Abstract: This study examined the role of formative and summative assessment in instructional video games on student learning and engagement. A 2 (formative feedback: present vs absent) × 2 (summative feedback: present vs absent) factorial design with an…
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Keywords:
summative assessment;
biology;
instructional video;
assessment ... See more keywords
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Published in 2021 at "Journal of Cancer Survivorship"
DOI: 10.1007/s11764-021-01065-z
Abstract: Adolescent and young adult (AYA) cancer survivors experience greater functional deficits compared to non-cancer peers or older survivors with a similar diagnosis. Physical activity (PA) is a key strategy for mitigating functional decline, and motivation…
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Keywords:
young adult;
adolescent young;
cancer survivors;
cancer ... See more keywords
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Published in 2020 at "Aggression and Violent Behavior"
DOI: 10.1016/j.avb.2020.101432
Abstract: Abstract Online video games are played by billions of people all over the world. A new science, ludology has recently emerged in response to the ever-increasing popularity of online video games. Similarly, the amount of…
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Keywords:
video;
sexually explicit;
online pornography;
explicit video ... See more keywords
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Published in 2017 at "European Psychiatry"
DOI: 10.1016/j.eurpsy.2017.01.1877
Abstract: Background Video games become increasingly popular form of spending free time, therefore they are often a research subject. Researchers focus mainly on video games influence over children's psyche and their social interactions, although video games…
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Keywords:
players non;
social phobia;
video games;
impulsiveness ... See more keywords
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Published in 2018 at "International journal of law and psychiatry"
DOI: 10.1016/j.ijlp.2018.01.004
Abstract: For decades politicians, parent groups, researchers, media outlets, professionals in various fields, and laymen have debated the effects playing violent video games have on children and adolescents. In academia, there also exists a divide as…
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Keywords:
video;
video game;
video games;
2005 resolution ... See more keywords
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Published in 2020 at "Journal of experimental child psychology"
DOI: 10.1016/j.jecp.2020.105005
Abstract: Although previous research has shown that exposure to violent video games is related to aggression, little is known about the relationship between the player's perspective (player vs. observer) and aggression. In this experimental study, we…
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Keywords:
game;
cognitions aggressive;
aggressive cognitions;
aggressive behaviors ... See more keywords