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Published in 2022 at "JAMA Network Open"
DOI: 10.1001/jamanetworkopen.2022.35721
Abstract: Key Points Question What is the association between video gaming and cognition in children? Findings As part of the national Adolescent Brain Cognitive Development study and after controlling for confounding effects, results of this case-control…
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Keywords:
gaming cognitive;
cognitive performance;
video gaming;
video ... See more keywords
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Published in 2019 at "Education and Information Technologies"
DOI: 10.1007/s10639-019-10031-3
Abstract: Literature indicates that both academic tasks (Deater-Deckard et al. 2013 ; Skinner et al. Educational and Psychological Measurement, 69 (3): 493–525, 2009 ) and video gaming (Irwin The Journal of Psychology, 133 , 157–164, 1999…
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Keywords:
video gaming;
text platforms;
engagement;
psychophysiological indicators ... See more keywords
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Published in 2019 at "Computers in human behavior"
DOI: 10.1016/j.chb.2019.03.005
Abstract: Studies have indicated that video gaming is positively associated with cognitive performance in select cognitive domains, but the magnitudes of these associations have been called into question, as they have frequently been based on extreme…
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Keywords:
video;
video gaming;
study;
cross sectional ... See more keywords
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Published in 2018 at "Quarterly Journal of Experimental Psychology"
DOI: 10.1080/17470218.2017.1310912
Abstract: Over the past few years, an increasing number of studies have shown that playing action video games can have positive effects on tasks that involve attention and visuo-spatial cognition (e.g., visual search, enumeration tasks, tracking…
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Keywords:
video gaming;
sustained attention;
action video;
action ... See more keywords
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Published in 2018 at "Games and Culture"
DOI: 10.1177/1555412018820426
Abstract: Despite a steady increase in the social visibility of video games in all spheres of daily life, persistent preconceived ideas about video games reveal a tendency to focus on either their positive or negative values,…
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Keywords:
video gaming;
video;
bodily involvement;
player ... See more keywords
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Published in 2020 at "Child and Adolescent Psychiatry and Mental Health"
DOI: 10.1186/s13034-020-00353-3
Abstract: Background Examining whether any association exists between addiction to video games and cognitive abilities in children could inform ongoing prevention and management of any possible harm. The objective of this study was to investigate the…
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Keywords:
addiction;
video gaming;
memory attention;
attention ... See more keywords
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1
Published in 2022 at "PLoS ONE"
DOI: 10.1371/journal.pone.0272228
Abstract: Problematic video gaming (PVG) and problematic shopping (PS) are addictive behaviors prevalent in adolescents, characterized by positive and negative reinforcement, and associated with psychosocial impairment. This study examined how PS and PVG relate in adolescents.…
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Keywords:
problematic video;
problematic shopping;
study;
video gaming ... See more keywords
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Published in 2018 at "Journal of Behavioral Addictions"
DOI: 10.1556/2006.6.2017.087
Abstract: Background and aims Excessive use of video games among children and adolescents is a growing concern. The aim of this study was to investigate the effectiveness of a brief parental guide with advices and strategies…
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Keywords:
parental guide;
video gaming;
video;
guide ... See more keywords
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2
Published in 2022 at "Psychology Research and Behavior Management"
DOI: 10.2147/prbm.s347694
Abstract: Background Recently, there has been an increase in the prevalence of action video gaming among adolescents and young adults. This has made video gaming a topic of interest for behavioral and higher brain cognitive function…
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Keywords:
action video;
video gaming;
attention;
anxiety ... See more keywords
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Published in 2021 at "Frontiers in Human Neuroscience"
DOI: 10.3389/fnhum.2021.640329
Abstract: Action video gaming (AVG) places sustained cognitive load on various behavioral systems, thus offering new insights into learning-related neural plasticity. This study aims to determine whether AVG experience is associated with resting-state electroencephalogram (rs-EEG) temporal…
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Keywords:
video gaming;
complexity;
action video;
resting state ... See more keywords
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Published in 2022 at "Frontiers in Psychology"
DOI: 10.3389/fpsyg.2022.1009129
Abstract: Loot Boxes (LBs), i.e., virtual items embedded within video games with numerous features reminiscent of gambling, are increasingly widespread among adolescents. LB use is associated with problem gambling in youth, but few studies have been…
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Keywords:
problem;
pandemic related;
related lockdown;
video gaming ... See more keywords