Articles with "videogame" as a keyword



Photo by myriamzilles from unsplash

Videogame Addiction Scale for Children: Psychometric Properties and Gamer Profiles in the Italian Context

Sign Up to like & get
recommendations!
Published in 2020 at "International Journal of Mental Health and Addiction"

DOI: 10.1007/s11469-020-00406-w

Abstract: Given the few studies examining the evaluation of screening tools for videogame addiction among children aged 12 years and under, the present study analyzed (i) the psychometric properties (factorial structure, reliability indices and criterion validity)… read more here.

Keywords: addiction; validity; psychometric properties; videogame ... See more keywords
Photo from wikipedia

Cognitive Training Game Versus Action Videogame: Effects on Cognitive Functions in Older Adults.

Sign Up to like & get
recommendations!
Published in 2019 at "Games for health journal"

DOI: 10.1089/g4h.2018.0010

Abstract: OBJECTIVE The purpose of the study was to compare a cognitive training game, Kawashima Brain Training (KBT), and an action videogame, Super Mario Bros (SMB), in their effects on cognitive function in older adults. MATERIALS… read more here.

Keywords: game; group; training; test ... See more keywords
Photo by stevenvanelk from unsplash

The ‘grey area’ of employment relations in the Polish videogame industry

Sign Up to like & get
recommendations!
Published in 2019 at "International Journal of Cultural Studies"

DOI: 10.1177/1367877918821238

Abstract: This article discusses fraudulent contracting of work in the Polish videogame industry by addressing its relation to workers’ understanding of their insecure employment and the economic risk associated with it. Fraudulent contracting of work is… read more here.

Keywords: polish videogame; employment relations; videogame industry; videogame ... See more keywords
Photo by tanya_kukarkina from unsplash

‘What Was Your First Experience of a Videogame?’: The Fantasmatic Structure of Videogame Memory

Sign Up to like & get
recommendations!
Published in 2021 at "Games and Culture"

DOI: 10.1177/15554120211020382

Abstract: Videogame memories are not simply mental records of what happened in the past; they are also texts to be interpreted. Taking a psychoanalytic approach, this article conducts a textual analysis of 1... read more here.

Keywords: videogame fantasmatic; fantasmatic structure; experience videogame; first experience ... See more keywords
Photo by nate_dumlao from unsplash

Positive Effects of Videogame Use on Visuospatial Competencies: The Impact of Visualization Style in Preadolescents and Adolescents

Sign Up to like & get
recommendations!
Published in 2019 at "Frontiers in Psychology"

DOI: 10.3389/fpsyg.2019.01226

Abstract: Use of videogames (VGs) is almost ubiquitous in preadolescents’ and adolescents’ everyday life. One of the most intriguing research topics about positive effects of VG use is about the domain of visuospatial competencies. Previous research… read more here.

Keywords: positive effects; effects videogame; preadolescents adolescents; visualization ... See more keywords