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Published in 2018 at "Substance abuse"
DOI: 10.1080/08897077.2018.1437862
Abstract: BACKGROUND Videogames are becoming increasingly popular to deliver health interventions; however, their role in the primary prevention of cigarette and marijuana use has not yet been evaluated. The purpose of this study was to conduct…
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Keywords:
prevention;
cigarette marijuana;
videogame prototype;