Articles with "violent video" as a keyword



The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players

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Published in 2018 at "Aggressive Behavior"

DOI: 10.1002/ab.21735

Abstract: Violent video game playing has been linked to a wide range of negative outcomes, especially in adolescents. In the present research, we focused on a potential determinant of adolescents' willingness to play violent video games:… read more here.

Keywords: video; game; video game; exclusion ... See more keywords

The contagious impact of playing violent video games on aggression: Longitudinal evidence

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Published in 2019 at "Aggressive Behavior"

DOI: 10.1002/ab.21857

Abstract: Abstract Meta‐analyses have shown that violent video game play increases aggression in the player. The present research suggests that violent video game play also affects individuals with whom the player is connected. A longitudinal study… read more here.

Keywords: video; video game; game play; aggression ... See more keywords

Why do habitual violent video game players believe in the cathartic effects of violent video games? A misinterpretation of mood improvement as a reduction in aggressive feelings.

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Published in 2021 at "Aggressive behavior"

DOI: 10.1002/ab.22005

Abstract: Previous research found that violent video game play leads to increased aggression, but many people (mainly habitual violent video game players) still believe that playing violent games releases aggressive feelings and in turn reduces aggressive… read more here.

Keywords: video; video game; mood; violent video ... See more keywords

The effect of a physically formidable competitor or cooperator on attraction to violent video games

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Published in 2024 at "Motivation and Emotion"

DOI: 10.1007/s11031-024-10095-w

Abstract: Typically, men prefer violent video games more than women do. However, little is known about the motivational factors driving this greater preference for violent games in men. The integrative motivational model of violent video games… read more here.

Keywords: violent video; video; physical strength; video games ... See more keywords

Selling violent video game solutions: A look inside the APA's internal notes leading to the creation of the APA's 2005 resolution on violence in video games and interactive media.

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Published in 2018 at "International journal of law and psychiatry"

DOI: 10.1016/j.ijlp.2018.01.004

Abstract: For decades politicians, parent groups, researchers, media outlets, professionals in various fields, and laymen have debated the effects playing violent video games have on children and adolescents. In academia, there also exists a divide as… read more here.

Keywords: video; video game; video games; 2005 resolution ... See more keywords

Effects of violent video games on players' and observers' aggressive cognitions and aggressive behaviors.

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Published in 2020 at "Journal of experimental child psychology"

DOI: 10.1016/j.jecp.2020.105005

Abstract: Although previous research has shown that exposure to violent video games is related to aggression, little is known about the relationship between the player's perspective (player vs. observer) and aggression. In this experimental study, we… read more here.

Keywords: game; cognitions aggressive; aggressive cognitions; aggressive behaviors ... See more keywords

Aversive images cause less perceptual interference among violent video game players: evidence from emotion-induced blindness

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Published in 2018 at "Visual Cognition"

DOI: 10.1080/13506285.2018.1553223

Abstract: ABSTRACT Previous research has assessed links between violent video game playing, aggression, and desensitization in the moral domain, but here we find that frequent violent video game play additionally may be linked with differences in… read more here.

Keywords: emotion induced; video game; violent video; game players ... See more keywords

Violent Video Recognition Based on Global-Local Visual and Audio Contrastive Learning

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Published in 2024 at "IEEE Signal Processing Letters"

DOI: 10.1109/lsp.2024.3356910

Abstract: The aim of the violent recognition task is to determine whether a video contains violent behaviors. Given that violent behavior often comes with visual and audio anomalies, multimodal approaches have always played an important role… read more here.

Keywords: violent video; video; visual audio; global local ... See more keywords

Facilitation or disengagement? Attention bias in facial affect processing after short-term violent video game exposure

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Published in 2017 at "PLoS ONE"

DOI: 10.1371/journal.pone.0172940

Abstract: Previous research has been inconsistent on whether violent video games exert positive and/or negative effects on cognition. In particular, attentional bias in facial affect processing after violent video game exposure continues to be controversial. The… read more here.

Keywords: game exposure; video; video game; violent video ... See more keywords

Using video games to understand sex differences in attentional biases for weapons

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Published in 2022 at "PLOS ONE"

DOI: 10.1371/journal.pone.0279360

Abstract: Attentional biases for threatening stimuli of various kinds have been repeatedly demonstrated. More recently, sex differences in the strength of visual biases for weapons have been observed, with men exhibiting stronger biases than do women.… read more here.

Keywords: violent video; sex; video game; video ... See more keywords
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Lack of Evidence That Neural Empathic Responses Are Blunted in Excessive Users of Violent Video Games: An fMRI Study

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Published in 2017 at "Frontiers in Psychology"

DOI: 10.3389/fpsyg.2017.00174

Abstract: The use of violent video games has been often linked to increase of aggressive behavior. According to the General Aggression Model, one of the central mechanisms for this aggressiveness inducing impact is an emotional desensitization… read more here.

Keywords: users violent; excessive users; lack evidence; evidence ... See more keywords