Articles with "virtual environments" as a keyword



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Virtual Environments and Advanced Interfaces

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Published in 2017 at "Personal and Ubiquitous Computing"

DOI: 10.1007/s00779-017-1076-3

Abstract: Editorial for the Personal Ubiquitous Computing: Special Issue on Virtual Environments and Advanced Interfaces read more here.

Keywords: environments advanced; advanced interfaces; virtual environments;
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Spatial perception of ceiling height and type variation in immersive virtual environments

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Published in 2019 at "Building and Environment"

DOI: 10.1016/j.buildenv.2019.106285

Abstract: Abstract End-user participation during the design review plays an important role in improving the quality of building products. For a long while it has been constrained by the complexity of design information requiring architectural expertise… read more here.

Keywords: virtual environments; spatial perception; ceiling height; environment ... See more keywords
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Virtual environments as medium for laypeople to communicate and collaborate in urban design

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Published in 2020 at "Architectural Science Review"

DOI: 10.1080/00038628.2020.1806031

Abstract: Regarding laypeople’s active participation with artefacts in the early stage of urban design, there is a certain difference between conventional urban design process and participatory urban design process. The design artefacts used in the conventional… read more here.

Keywords: design process; virtual environments; urban design; environments medium ... See more keywords
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Navigation Aids in Collaborative Virtual Environments: Comparison of 3DML, Audio, Textual, Arrows-Casting

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Published in 2019 at "IEEE Access"

DOI: 10.1109/access.2019.2948285

Abstract: For Collaborative Virtual Environments (CVEs), many interaction techniques are developed. Depending on the purpose of the collaborative work, techniques of interaction and manipulation change from one application to another. There is no general, good and… read more here.

Keywords: 3dml audio; collaborative virtual; virtual environments; task ... See more keywords
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Audio-Visual-Olfactory Resource Allocation for Tri-modal Virtual Environments

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Published in 2019 at "IEEE Transactions on Visualization and Computer Graphics"

DOI: 10.1109/tvcg.2019.2898823

Abstract: Virtual Environments (VEs) provide the opportunity to simulate a wide range of applications, from training to entertainment, in a safe and controlled manner. For applications which require realistic representations of real world environments, the VEs… read more here.

Keywords: tex math; visual olfactory; olfactory; quality ... See more keywords
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Animals in Virtual Environments

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Published in 2020 at "IEEE Transactions on Visualization and Computer Graphics"

DOI: 10.1109/tvcg.2020.2973063

Abstract: The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems (e.g. visual, auditory, olfactory) of the human user in an interactive way to achieve an immersive experience. Since… read more here.

Keywords: virtual environments; animals virtual;
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PinNPivot: Object Manipulation Using Pins in Immersive Virtual Environments

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Published in 2021 at "IEEE Transactions on Visualization and Computer Graphics"

DOI: 10.1109/tvcg.2020.2987834

Abstract: Object manipulation techniques in immersive virtual environments are either inaccurate or slow. We present a novel technique, PinNPivot, where pins are used to constrain 1DOF/2DOF/3DOF rotations. It also supports 6DOF manipulation and 3DOF translation. A… read more here.

Keywords: manipulation; pinnpivot object; virtual environments; manipulation using ... See more keywords
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Self-Illusion: A Study on Cognition of Role-Playing in Immersive Virtual Environments

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Published in 2022 at "IEEE Transactions on Visualization and Computer Graphics"

DOI: 10.1109/tvcg.2020.3044563

Abstract: We present the design and results of an experiment investigating the occurrence of self-illusion and its contribution to realistic behavior consistent with a virtual role in virtual environments. Self-illusion is a generalized illusion about one's… read more here.

Keywords: virtual environments; illusion; cognition; role ... See more keywords
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The Impact of Embodiment and Avatar Sizing on Personal Space in Immersive Virtual Environments

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Published in 2022 at "IEEE Transactions on Visualization and Computer Graphics"

DOI: 10.1109/tvcg.2022.3150483

Abstract: In this paper, we examine how embodiment and manipulation of a self-avatar's dimensions — specifically the arm length — affect users' judgments of the personal space around them in an immersive virtual environment. In the… read more here.

Keywords: virtual environments; space; self avatar; immersive virtual ... See more keywords
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Traces in Virtual Environments: A Framework and Exploration to Conceptualize the Design of Social Virtual Environments

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Published in 2022 at "IEEE Transactions on Visualization and Computer Graphics"

DOI: 10.1109/tvcg.2022.3203092

Abstract: Creating social Virtual Environments (VEs) is an ongoing challenge. Traces of prior human interactions, or traces of use, are used in Physical Environments (PEs) to create more meaningful relationships with the PE and the people… read more here.

Keywords: virtual environments; framework exploration; social presence; environments framework ... See more keywords
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SceneViewer: Automating Residential Photography in Virtual Environments.

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Published in 2022 at "IEEE transactions on visualization and computer graphics"

DOI: 10.1109/tvcg.2022.3214836

Abstract: Selecting views is one of the most common but overlooked procedures in topics related to 3D scenes. Typically, existing applications and researchers manually select views through a trial-and-error process or "preset" a direction, such as… read more here.

Keywords: virtual environments; automating residential; sceneviewer automating; residential photography ... See more keywords