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Published in 2017 at "Personal and Ubiquitous Computing"
DOI: 10.1007/s00779-017-1076-3
Abstract: Editorial for the Personal Ubiquitous Computing: Special Issue on Virtual Environments and Advanced Interfaces
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Keywords:
environments advanced;
advanced interfaces;
virtual environments;
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Published in 2019 at "Building and Environment"
DOI: 10.1016/j.buildenv.2019.106285
Abstract: Abstract End-user participation during the design review plays an important role in improving the quality of building products. For a long while it has been constrained by the complexity of design information requiring architectural expertise…
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Keywords:
virtual environments;
spatial perception;
ceiling height;
environment ... See more keywords
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Published in 2020 at "Architectural Science Review"
DOI: 10.1080/00038628.2020.1806031
Abstract: Regarding laypeople’s active participation with artefacts in the early stage of urban design, there is a certain difference between conventional urban design process and participatory urban design process. The design artefacts used in the conventional…
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Keywords:
design process;
virtual environments;
urban design;
environments medium ... See more keywords
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Published in 2019 at "IEEE Access"
DOI: 10.1109/access.2019.2948285
Abstract: For Collaborative Virtual Environments (CVEs), many interaction techniques are developed. Depending on the purpose of the collaborative work, techniques of interaction and manipulation change from one application to another. There is no general, good and…
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Keywords:
3dml audio;
collaborative virtual;
virtual environments;
task ... See more keywords
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Published in 2019 at "IEEE Transactions on Visualization and Computer Graphics"
DOI: 10.1109/tvcg.2019.2898823
Abstract: Virtual Environments (VEs) provide the opportunity to simulate a wide range of applications, from training to entertainment, in a safe and controlled manner. For applications which require realistic representations of real world environments, the VEs…
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Keywords:
tex math;
visual olfactory;
olfactory;
quality ... See more keywords
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Published in 2020 at "IEEE Transactions on Visualization and Computer Graphics"
DOI: 10.1109/tvcg.2020.2973063
Abstract: The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems (e.g. visual, auditory, olfactory) of the human user in an interactive way to achieve an immersive experience. Since…
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Keywords:
virtual environments;
animals virtual;
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Published in 2021 at "IEEE Transactions on Visualization and Computer Graphics"
DOI: 10.1109/tvcg.2020.2987834
Abstract: Object manipulation techniques in immersive virtual environments are either inaccurate or slow. We present a novel technique, PinNPivot, where pins are used to constrain 1DOF/2DOF/3DOF rotations. It also supports 6DOF manipulation and 3DOF translation. A…
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Keywords:
manipulation;
pinnpivot object;
virtual environments;
manipulation using ... See more keywords
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Published in 2022 at "IEEE Transactions on Visualization and Computer Graphics"
DOI: 10.1109/tvcg.2020.3044563
Abstract: We present the design and results of an experiment investigating the occurrence of self-illusion and its contribution to realistic behavior consistent with a virtual role in virtual environments. Self-illusion is a generalized illusion about one's…
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Keywords:
virtual environments;
illusion;
cognition;
role ... See more keywords
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Published in 2022 at "IEEE Transactions on Visualization and Computer Graphics"
DOI: 10.1109/tvcg.2022.3150483
Abstract: In this paper, we examine how embodiment and manipulation of a self-avatar's dimensions — specifically the arm length — affect users' judgments of the personal space around them in an immersive virtual environment. In the…
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Keywords:
virtual environments;
space;
self avatar;
immersive virtual ... See more keywords
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Published in 2022 at "IEEE Transactions on Visualization and Computer Graphics"
DOI: 10.1109/tvcg.2022.3203092
Abstract: Creating social Virtual Environments (VEs) is an ongoing challenge. Traces of prior human interactions, or traces of use, are used in Physical Environments (PEs) to create more meaningful relationships with the PE and the people…
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Keywords:
virtual environments;
framework exploration;
social presence;
environments framework ... See more keywords
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Published in 2022 at "IEEE transactions on visualization and computer graphics"
DOI: 10.1109/tvcg.2022.3214836
Abstract: Selecting views is one of the most common but overlooked procedures in topics related to 3D scenes. Typically, existing applications and researchers manually select views through a trial-and-error process or "preset" a direction, such as…
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Keywords:
virtual environments;
automating residential;
sceneviewer automating;
residential photography ... See more keywords