Articles with "virtual hand" as a keyword



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Rapid implementation of virtual hand therapy clinics during COVID-19; opportunities for the future

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Published in 2021 at "JPRAS Open"

DOI: 10.1016/j.jpra.2021.06.002

Abstract: h 2 A ( Covid-19 has posed many difficulties for health services and hand therapy must adapt to these hallenges. In Ireland, non urgent outpatient hospital services were closed overnight to slow the pread of… read more here.

Keywords: rapid implementation; hand therapy; virtual hand; hand ... See more keywords

How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual Reality

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Published in 2023 at "IEEE Transactions on Visualization and Computer Graphics"

DOI: 10.1109/tvcg.2023.3247041

Abstract: User representations are critical to the virtual experience, and involve both the input device used to support interactions as well as how the user is virtually represented in the scene. Inspired by previous work that… read more here.

Keywords: representations affect; end effector; virtual hand; hand ... See more keywords

VR-HandNet: A Visually and Physically Plausible Hand Manipulation System in Virtual Reality.

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Published in 2023 at "IEEE transactions on visualization and computer graphics"

DOI: 10.1109/tvcg.2023.3255991

Abstract: This study aims to allow users to perform dexterous hand manipulation of objects in virtual environments with hand-held VR controllers. To this end, the VR controller is mapped to the virtual hand and the hand… read more here.

Keywords: physically plausible; hand manipulation; hand; virtual hand ... See more keywords

Borders of physical self in virtual reality: a systematic review of virtual hand position discrepancy detection

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Published in 2025 at "Frontiers in Psychiatry"

DOI: 10.3389/fpsyt.2024.1455495

Abstract: Introduction Virtual reality (VR) holds significant promise for psychiatric research, treatment, and assessment. Its unique ability to elicit immersion and presence is important for effective interventions. Immersion and presence are influenced by matching—the alignment between… read more here.

Keywords: detection; presence; virtual hand; virtual reality ... See more keywords