Articles with "virtual space" as a keyword



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Natural transition orbitals for the calculation of correlation and excitation energies

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Published in 2017 at "Chemical Physics Letters"

DOI: 10.1016/j.cplett.2017.04.083

Abstract: Abstract We propose a scheme to reduce the virtual space in the second-order approximate coupled-cluster singles-and-doubles (CC2) method, allowing for an accurate description of both ground-state correlation and excitation energies. A set of natural virtual… read more here.

Keywords: natural transition; correlation excitation; excitation; excitation energies ... See more keywords
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Data Orchestration for Accelerating GPU-Based Light Field Rendering Aiming at a Wide Virtual Space

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Published in 2022 at "IEEE Transactions on Circuits and Systems for Video Technology"

DOI: 10.1109/tcsvt.2021.3121010

Abstract: Recently, research on six-degree-of-freedom virtual reality (VR) systems based on a light field (LF) has been actively conducted. The LF-based approach is photorealistic and less prone to errors than the existing three-dimensional (3D) modeling-based approach.… read more here.

Keywords: light field; virtual space; space; host ... See more keywords
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Constructing a Virtual Space for Enhancing the Classification Performance of Fuzzy Clustering

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Published in 2019 at "IEEE Transactions on Fuzzy Systems"

DOI: 10.1109/tfuzz.2018.2889020

Abstract: Clustering offers a general methodology and comes with a remarkably rich conceptual and algorithmic framework for data analysis and data interpretation. As one of the most representative algorithms of fuzzy clustering, fuzzy C-means (FCM) is… read more here.

Keywords: fuzzy clustering; matrix; classification performance; virtual space ... See more keywords
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Impact Sound Generation for Audiovisual Interaction with Real-World Movable Objects in Building-Scale Virtual Reality

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Published in 2021 at "Applied Sciences"

DOI: 10.3390/app11167546

Abstract: In building-scale VR, where the entire interior of a large-scale building is a virtual space that users can walk around in, it is very important to handle movable objects that actually exist in the real… read more here.

Keywords: real world; movable objects; scale; building scale ... See more keywords