Articles with "visuospatial competencies" as a keyword



Photo by nate_dumlao from unsplash

Positive Effects of Videogame Use on Visuospatial Competencies: The Impact of Visualization Style in Preadolescents and Adolescents

Sign Up to like & get
recommendations!
Published in 2019 at "Frontiers in Psychology"

DOI: 10.3389/fpsyg.2019.01226

Abstract: Use of videogames (VGs) is almost ubiquitous in preadolescents’ and adolescents’ everyday life. One of the most intriguing research topics about positive effects of VG use is about the domain of visuospatial competencies. Previous research… read more here.

Keywords: positive effects; effects videogame; preadolescents adolescents; visualization ... See more keywords