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Published in 2022 at "Symmetry"
DOI: 10.3390/sym14102114
Abstract: When representing the geometry of voxelized three-dimensional scenes (especially if they have been voxelized to high resolutions) in a naive—uncompressed—form, one may end up using vast amounts of data. These can easily attack the available…
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Keywords:
geometry;
sparse voxel;
hierarchical data;
voxel octrees ... See more keywords