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Published in 2019 at "IEEE MultiMedia"
DOI: 10.1109/mmul.2019.2892056
Abstract: Real-time rendering of large-scale Web3D scenes was difficult to implement in virtual reality systems and geographic information system (GIS) in the past because of the technical constraints in CPU, memory, and network bandwidth. In this…
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Keywords:
management;
scale web3d;
web3d scenes;
based triangular ... See more keywords