Articles with "well sports" as a keyword



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It’s Not Just a Game: Virtual Edgework and Subjective Well-Being in E-Sports

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Published in 2022 at "Journal of Interactive Marketing"

DOI: 10.1177/10949968221127897

Abstract: The authors investigate subjective well-being in the context of e-sports (competitive video games). They adopt the theoretical lenses of virtual edgework theory, a recent adaptation of edgework theory from physical to digital contexts. Sports have… read more here.

Keywords: edgework; subjective well; edgework subjective; well sports ... See more keywords